Super Mario Bros. 2:ROM map

From Data Crystal
Revision as of 16:08, 3 December 2005 by Mr. Tenda (talk | contribs) (Formatting)
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ROM Map

  • 010010 to 010024 (000200) = Starting Area Data
  • 010025 to 0101C8 (000200) = Level Pointers
  • 0101C9 to 012433 (000200) = Level Data
  • 012434 to 0124FF (000200) = Empty Data
  • 012500 to 012563 (000200) = Important Data
  • 012564 to 012707 (000200) = Enemy Pointers
  • 012708 to 01303F (000200) = Enemy Data
  • 013040 to 014000 (000200) = Empty Data

Miscellaneous Data

  • 0x01E276 - Time for the card before level is shown
  • 0x004099 - Sound effect from falling in 1-1
  • 0x005061 - Sound a 1-up makes
  • 0x00819F - Sound Birdo's egg spit makes
  • 0x004F7B - Health for Birdos
  • 0x00611E - Health for Claw Grip of World 5
  • 0x00657F - Health for Mouser of World 1
  • 0x006586 - Health for Mouser of World 3
  • 0x00673D - Health for Triclydes
  • 0x006C7E - Health for Fry Guy of World 4
  • 0x006FF7 - Health for Hawkmouth of World 7
  • 0x0070BB - Health for revived Hawkmouth
  • 0x0071E0 - Health for Wart of World 7
  • 0x0070C6 - Amount of time Hawkmouth is open (before Wart)
  • 0x0010DF - Item pulled once the 1-Up flag is activated
  • 0x005703 - Amount of time the ground shakes from a POW
  • 0X006486 - Amount of time to fly Pidget's carpet
  • 0x00102A - Number of cherries required for Starman
  • 0x0010F2 - Sprite pulled after number of big vegetables pulled is activated
  • 0x0050CB - Amount of time the stop watch is active
  • 0x004556 - Number of enemies defeated for heart
  • 0x01E425 - Number of lives you start with
  • 0x01E420 - NUmber of continues you start with
  • 0x00782A - Length of Starman
  • 0x01E6B0 - Number of hearts next level begins with (any level after 1-1)
  • 0x01F232 - Maximum number of hearts (you begin with for 1-1)
  • 0x01F233 - Maximum number of hearts after 1 Mushroom
  • 0x01F234 - Maximum number of hearts after 2 Mushrooms
    • 0F - One heart
    • 1F - Two hearts
    • 2F - Three hearts
    • 4F - Four hearts
  • 0x01FE10 - Sprite Graphics set for WORLD 1
  • 0x01FE11 - Sprite Graphics set for WORLD 2
  • 0x01FE12 - Sprite Graphics set for WORLD 3
  • 0x01FE13 - Sprite Graphics set for WORLD 4
  • 0x01FE14 - Sprite Graphics set for WORLD 5
  • 0x01FE15 - Sprite Graphics set for WORLD 6
  • 0x01FE16 - Sprite Graphics set for WORLD 7
  • 0x01FE17 - Landscape Graphics set for WORLD 1
  • 0x01FE18 - Landscape Graphics set for WORLD 2
  • 0x01FE19 - Landscape Graphics set for WORLD 3
  • 0x01FE1A - Landscape Graphics set for WORLD 4
  • 0x01FE1B - Landscape Graphics set for WORLD 5
  • 0x01FE1C - Landscape Graphics set for WORLD 6
  • 0x01FE1D - Landscape Graphics set for WORLD 7
  • 0x01FE77 - Title card graphics for WORLD 1
  • 0X01FE78 - Title card graphics for WORLD 2
  • 0X01FE79 - Title card graphics for WORLD 3
  • 0x01FE7A - Title card graphics for WORLD 4
  • 0x01FE7B - Title card graphics for WORLD 5
  • 0x01FE7C - Title card graphics for WORLD 6
  • 0x01FE7D - Title card graphics for WORLD 7
  • 0x01E022 - First level for World 1
  • 0x01E023 - First level for World 2
  • 0x01E024 - First level for World 3
  • 0x01E025 - First level for World 4
  • 0x01E026 - First level for World 5
  • 0x01E027 - First level for World 6
  • 0x01E028 - First level for World 7
  • 0x01FD80 - Graphic Set loaded (part 1) used for title screen.
  • 0x01FE57 - Graphic Set loaded (part 2) used for title screen.
  • 0x01FE68 - Graphic Set loaded (part 1) used for character select screen
  • 0x01FE6D - Graphic Set loaded (part 2) used for character select screen
  • 0x01FE72 - Graphic Set loaded (part 3) used for character select screen
  • 0x01FE89 - Graphic Set loaded (part 1) for Bonus Game
  • 0x01FE8E - Graphic Set loaded (part 2) for Bonus Game
  • 0x01427F - Bonus Game graphic placement
  • 0x014010 ~ 0x0140AF - Card inset for Worlds 1-6
  • 0x0140B0 ~ 0x01414F - Card inset for World 7
  • 0x01F66A - WORLD 1 warp destination
  • 0x01F66B - WORLD 2 warp destination
  • 0x01F66C - WORLD 3 warp destination
  • 0x01F66D - WORLD 4 warp destination
  • 0x01F66E - WORLD 5 warp destination
  • 0x01F66F - WORLD 6 warp destination
  • 0x01F670 - WORLD 7 warp destination
  • 0x0011FE - Button for opening doors
  • 0x01E501 - Button for Pause
  • 0x01E53D - Button combination for death on pause
  • 0x001AA9 - song to play at Title screen
  • 0x01E2C9 - song to play at Character select screen
  • 0x01E30C - sound effect for moving character selection to the right
  • 0x01E310 - sound effect for moving character selection to the left
  • 0x01E3BF - sound effect for selecting a character at selection screen
  • 0x001034 - sound effect for grabbing a cherry
  • 0X0050B8 - sound effect for grabbing a mushroom
  • 0x01E404 - sound effect after selecting character on card display
  • 0x018B70 ~ 0x0192AF - Ending CAST (excluding WART)
  • 0x01F4FC - Walk-off Shyguy's palette, mirroring, etc.
  • 0x01F4FD - Tweeter's palette, mirroring, etc.
  • 0x01F4FE - Smart Shyguy's palette, mirroring, etc.
  • 0x01F500 - Walk-off Snifit's palette, mirroring, etc.
  • 0x01F501 - Jump-Only Snifit's palette, mirroring, etc.
  • 0x01F502 - Smart-Walking Snifit's palette, mirroring, etc.
  • 0x01F504 - Bob Omb's palette, mirroring, etc.
  • 0x01F507 - Albatoss' palette, mirroring, etc.
  • 0x01F508 - Running Ninja's palette, mirroring, etc.
  • 0x01F509 - Jumping Ninja's palette, mirroring, etc.
  • 0x01F50A - Swooping Beezo's palette, mirroring, etc.
  • 0x01F50B - Straight Beezo's palette, mirroring, etc.
  • 0x01F512 - Phanto's palette, mirroring, etc.
  • 0x01F519 - Stray Egg's palette, mirroring, etc.
  • 0x01F51B - Fire's palette, mirroring, etc.
  • 0x01F51C - Clawgrip's palette, mirroring, etc.
  • 0x01F520 - Still Panser's palette, mirroring, etc.
  • 0x01F521 - Autobomb and rider's palette, mirroring, etc.
  • 0x01F522 - Autobomb Fire's palette, mirroring, etc.
  • 0x01F524 - Flurry's palette, mirroring, etc.
  • 0x01F525 - Fryguy's palette, mirroring, etc.
  • 0x01F529 - Spark [1]'s palette, mirroring, etc.
  • 0x01F52A - Spark [2]'s palette, mirroring, etc.
  • 0x01F52B - Spark [3]'s palette, mirroring, etc.
  • 0x01F52C - Spark [4]'s palette, mirroring, etc.
  • 0x01F52D - Small Vegetable's palette, mirroring, etc.
  • 0x01F52E - Big Vegetable's palette, mirroring, etc.
  • 0x01F530 - Turtle Shell's palette, mirroring, etc.
  • 0x01F531 - Spinning Coin's palette, mirroring, etc.
  • 0x01F535 - POW's palette, mirroring, etc.
  • 0x01F536 - Rolling Log's palette, mirroring, etc.
  • 0x01F537 - Sub-Space Door's palette, mirroring, etc.