From Data Crystal
Revision as of 22:03, 26 November 2007 by Goplat (Reverted edit of 220.127.116.11, changed back to last version by P.JBoy)
|Type||Normal + Battery|
|ROM Speed||120ns (FastROM)|
|ROM map | RAM map | Text table | Notes | Tutorials|
- SMILE is a work in progress by Jathys. It currently has support for editing rooms, item placement, enemy placement, enemy attributes, music selection, auto map, and more.
There are currently three popular, complete hacks of Super Metroid.
- Super Metroid: Redesign is the largest and most extensive hack. It features new physics, a world roughly twice the size of the original, new events, a few new items and abilities, and some bug fixes. It's considered very hard, and easy to get lost and stuck in, but does not allow the player to get stuck unintentionally.
- Limit -Limit drastically changes the map and layout, and adds several twists and challenges. It's considered a very hard hack to beat.
- Legacy -Legacy retains most of the feel from the original Super Metroid with basically the same sequence of events, making several changes to room layout and the overall map. It is only slightly more difficult than the original Super Metroid.
- Two major hacks are currently in the works: Alliance by Jathys, the author of SMILE, and Insanity by Kejardon, most well known for finding glitches and tricks in Super Metroid.
- Metroid Impossible -Metroid Impossible is not actually impossible, it just makes the game crazy hard.
- There is a minor hack that does not change anything other than the player sprite, title color, and adds the words Justin Baily's to the title screen. The hack for the player sprite being the image of Samus without her suit. There are no known glitches, it can even be flashed to a blank cart and played on the real SNES.
There are only two versions released: NTSC and PAL. The PAL version has a number of discrepencies due to speed changes.
- Super Metroid (E) [!]
- Super Metroid (JU) [!]