Difference between revisions of "Super Pitfall:RAM map"

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{{rammap|game=Super Pitfall}}
 
{{rammap|game=Super Pitfall}}
 
<pre>
 
<pre>
$0014 = timer low
+
$0014 = Timer low
$0015 = timer high
+
$0015 = Timer high
  
$006C = current room
+
$006C = Current room
  
$0091 = if demo is active. 00 = no, FF = yes
+
$0091 = If demo is active
$00B2 = check to see if continue option is available on menu
+
    00 = no
 +
    FF = yes
 +
$00B2 = Check to see if continue option is available on menu
  
$009E =  menu option. 00 = p 1; FF = p 2; FE = continue
+
$009E =  Menu option
$00A2 =  title screen "A" button press counter
+
    00 = p 1
 +
    FF = p 2
 +
    FE = continue
 +
$00A2 =  Title screen "A" button press counter
  
$4E2 = p1 score
+
$04E2 = P1 score
$4E4 = p1 score
+
$04E4 = P1 score
$4E6 = p1 score
+
$04E6 = P1 score
$4E8 = p1 score
+
$04E8 = P1 score
$4EA = p1 score
+
$04EA = P1 score
$4EC = p1 score
+
$04EC = P1 score
$4EE = p1 score
+
$04EE = P1 score
  
$0530 =  items in possession p1 (FF to have all)
+
$0530 =  Items in possession p1 (FF to have all)
$0532 = objective items in possession (this is checked on the first screen for the ending)
+
$0532 = Objective items in possession (this is checked on the first screen for the ending)
$0534 = current spawn room
+
$0534 = Current spawn room
$053C =  gold collected count
+
$053C =  Gold collected count
$053E = current map (strangely, can be changed in real time)
+
$053E = Current map (strangely, can be changed in real time)
     00 = main
+
     00 = Main
     01 = underworld
+
     01 = Underworld
     02 = alternate
+
     02 = Alternate
$0542 = bullets (x 10)
+
$0542 = Bullets (x 10)
$0544 = bullets (x 1)
+
$0544 = Bullets (x 1)
$0546 = quest (00 = 1, FF = 2)
+
$0546 = Quest (00 = 1, FF = 2)
$056E = height of the first gun item
+
$056E = Height of the first gun item
$056D = height of enemy1
+
$056D = Height of enemy1
$056F = height of enemy2
+
$056F = Height of enemy2
$0571 = height of enemy3
+
$0571 = Height of enemy3
$0710 = the "1" sprite in the in game hud "1 up"
+
$0710 = The "1" sprite in the in game hud "1 up"
$0712 = the " " sprite in the in game hud "1 up"
+
$0712 = The " " sprite in the in game hud "1 up"
$0714 = the "u" sprite in the in game hud "1 up"
+
$0714 = The "u" sprite in the in game hud "1 up"
$0716 = the "p" sprite in the in game hud "1 up"
+
$0716 = The "p" sprite in the in game hud "1 up"
  
$0726 = suit 1
+
$0726 = Suit 1
$0728 = suit 2
+
$0728 = Suit 2
$072A = suit 3
+
$072A = Suit 3
$072C = suit 4
+
$072C = Suit 4
  
$072E = hud gun
+
$072E = HUD gun
$0730 = hud "x"
+
$0730 = HUD "x"
$0732 = hud bullets (x 10)
+
$0732 = HUD bullets (x 10)
$0734 = hud bullets (x 1)
+
$0734 = HUD bullets (x 1)
 
</pre>
 
</pre>
  
 
{{source|1=nesrocks}}
 
{{source|1=nesrocks}}
 
{{Internal Data|game=Super Pitfall}}
 
{{Internal Data|game=Super Pitfall}}

Revision as of 16:52, 25 July 2016

$0014 = Timer low
$0015 = Timer high

$006C = Current room

$0091 = If demo is active
     00 = no
     FF = yes
$00B2 = Check to see if continue option is available on menu

$009E =  Menu option
     00 = p 1
     FF = p 2
     FE = continue
$00A2 =  Title screen "A" button press counter

$04E2 = P1 score
$04E4 = P1 score
$04E6 = P1 score
$04E8 = P1 score
$04EA = P1 score
$04EC = P1 score
$04EE = P1 score

$0530 =  Items in possession p1 (FF to have all)
$0532 = Objective items in possession (this is checked on the first screen for the ending)
$0534 = Current spawn room
$053C =  Gold collected count
$053E = Current map (strangely, can be changed in real time)
     00 = Main
     01 = Underworld
     02 = Alternate
$0542 = Bullets (x 10)
$0544 = Bullets (x 1)
$0546 = Quest (00 = 1, FF = 2)
$056E = Height of the first gun item
$056D = Height of enemy1
$056F = Height of enemy2
$0571 = Height of enemy3
$0710 = The "1" sprite in the in game hud "1 up"
$0712 = The " " sprite in the in game hud "1 up"
$0714 = The "u" sprite in the in game hud "1 up"
$0716 = The "p" sprite in the in game hud "1 up"

$0726 = Suit 1
$0728 = Suit 2
$072A = Suit 3
$072C = Suit 4

$072E = HUD gun
$0730 = HUD "x"
$0732 = HUD bullets (x 10)
$0734 = HUD bullets (x 1)
(Source: nesrocks)


Internal Data for Super Pitfall

ROM MapRAM MapText TableNotesTutorials