Difference between revisions of "Talk:The Legend of Zelda:ROM map"

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NES rom documents typically account for the header since it is present at the beginning of every .NES file (unlike .SMC for example). It would be consistent to also do so here. Programs and hex editors must also account for this header. Most of the offsets don't resemble $0000, $4000, etc. anyways. [[User:Snarfblam|Snarfblam]] 02:10, 30 August 2011 (UTC)
 
NES rom documents typically account for the header since it is present at the beginning of every .NES file (unlike .SMC for example). It would be consistent to also do so here. Programs and hex editors must also account for this header. Most of the offsets don't resemble $0000, $4000, etc. anyways. [[User:Snarfblam|Snarfblam]] 02:10, 30 August 2011 (UTC)
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Eh, looks like I'm talking to myself. [[User:Snarfblam|Snarfblam]] 02:12, 30 August 2011 (UTC)

Revision as of 22:12, 29 August 2011

Offsets on this page should start with the actual beginning of the ROM, skipping the 16 bytes of the iNES header. Then everything el;se makes more sense: $0000, $4000, $8000, etc., not $0010, $4010, $8010, etc.

NES rom documents typically account for the header since it is present at the beginning of every .NES file (unlike .SMC for example). It would be consistent to also do so here. Programs and hex editors must also account for this header. Most of the offsets don't resemble $0000, $4000, etc. anyways. Snarfblam 02:10, 30 August 2011 (UTC) Eh, looks like I'm talking to myself. Snarfblam 02:12, 30 August 2011 (UTC)