Difference between revisions of "The Legend of Zelda:RAM map"
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Ice Ranger (talk | contribs) m (Removed a duplicate 66F (Number of heart containers and how many are filled)) |
Customfiber (talk | contribs) (Added sword and item variables,corrected address for triforce) |
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{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
!RAM !! Purpose | !RAM !! Purpose | ||
+ | |- | ||
+ | |656 || Cursor position for selecting Link's B item. | ||
+ | |- | ||
+ | |657 || Current sword: 00-None, 01-Sword, 02-White Sword, 03-Magical Sword | ||
|- | |- | ||
|658 || Number of Bombs | |658 || Number of Bombs | ||
+ | |- | ||
+ | |659 || Arrow status: 00-None, 01-Arrow, 02 Silver Arrow | ||
+ | |- | ||
+ | |65A || Link has Bow if 01 | ||
+ | |- | ||
+ | |65B || Status of candle: 00-None, 01-Blue Candle, 02-Red Candle | ||
+ | |- | ||
+ | |65C || Link has Whistle if 01 | ||
+ | |- | ||
+ | |65D || Link has Food if 01 | ||
+ | |- | ||
+ | |65E || Status of Potion: 00-None/Letter, 01-Life Potion, 02-2ND Potion | ||
+ | |- | ||
+ | |65F || Link has Magical Rod if 01 | ||
+ | |- | ||
+ | |660 || Link has Raft if 01 | ||
+ | |- | ||
+ | |661 || Link has Magic Book if 01 | ||
+ | |- | ||
+ | |662 || Status of Ring: 00-None, 01-Blue Ring, 02-Red Ring. Note: Changing this value will not change Link's color. | ||
+ | |- | ||
+ | |663 || Link had Step Ladder if 01 | ||
+ | |- | ||
+ | |664 || Link has Magical Key if 01 | ||
+ | |- | ||
+ | |665 || Link has Power Bracelet if 01 | ||
+ | |- | ||
+ | |667 || Link has Compass if 01 | ||
+ | |- | ||
+ | |668 || Link has Map if 01 | ||
+ | |- | ||
+ | |66C || Link has Clock if 01 | ||
|- | |- | ||
|66D || Number of Rupees | |66D || Number of Rupees | ||
Line 10: | Line 46: | ||
|66E || Number of Keys | |66E || Number of Keys | ||
|- | |- | ||
− | |66F || Number of heart containers | + | |66F || Bit0-3=how many hearts are filled. Bit4-7 = Number of heart containers - 1, 10 = 2 Heart Containers with none filled |
|- | |- | ||
− | | | + | |670 || The heart fowwling the last filled heart. 7F to FF = full, 00 = empty, and 00 to 7F = half full. |
+ | Gets decreased depending on enemy and what ring Link has. | ||
+ | |- | ||
+ | |671 || Triforce pieces (when value is converted to binary, a 1 represents having the piece and a 0 represents not having it) | ||
See [http://img519.imageshack.us/img519/2193/tribitflags0mi.jpg this] image for a visualization. | See [http://img519.imageshack.us/img519/2193/tribitflags0mi.jpg this] image for a visualization. | ||
+ | |- | ||
+ | |674 || Link has Boomerang if 01. Note: 675 overrides this variable. | ||
+ | |- | ||
+ | |675 || Link has Magical Boomerang if 01 | ||
+ | |- | ||
+ | |676 || Link has Magic Shield if 01 | ||
+ | |||
|} | |} | ||
{{stub}} | {{stub}} |
Revision as of 11:56, 31 December 2005
The following article is a RAM map for Legend of Zelda.
RAM | Purpose |
---|---|
656 | Cursor position for selecting Link's B item. |
657 | Current sword: 00-None, 01-Sword, 02-White Sword, 03-Magical Sword |
658 | Number of Bombs |
659 | Arrow status: 00-None, 01-Arrow, 02 Silver Arrow |
65A | Link has Bow if 01 |
65B | Status of candle: 00-None, 01-Blue Candle, 02-Red Candle |
65C | Link has Whistle if 01 |
65D | Link has Food if 01 |
65E | Status of Potion: 00-None/Letter, 01-Life Potion, 02-2ND Potion |
65F | Link has Magical Rod if 01 |
660 | Link has Raft if 01 |
661 | Link has Magic Book if 01 |
662 | Status of Ring: 00-None, 01-Blue Ring, 02-Red Ring. Note: Changing this value will not change Link's color. |
663 | Link had Step Ladder if 01 |
664 | Link has Magical Key if 01 |
665 | Link has Power Bracelet if 01 |
667 | Link has Compass if 01 |
668 | Link has Map if 01 |
66C | Link has Clock if 01 |
66D | Number of Rupees |
66E | Number of Keys |
66F | Bit0-3=how many hearts are filled. Bit4-7 = Number of heart containers - 1, 10 = 2 Heart Containers with none filled |
670 | The heart fowwling the last filled heart. 7F to FF = full, 00 = empty, and 00 to 7F = half full.
Gets decreased depending on enemy and what ring Link has. |
671 | Triforce pieces (when value is converted to binary, a 1 represents having the piece and a 0 represents not having it)
See this image for a visualization. |
674 | Link has Boomerang if 01. Note: 675 overrides this variable. |
675 | Link has Magical Boomerang if 01 |
676 | Link has Magic Shield if 01 |