Difference between revisions of "Tiny Toon Adventures:RAM map"

From Data Crystal
Jump to: navigation, search
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
004C - Game state:
 
004C - Game state:
  
00 = ?
+
00 = No particular game state.
  
01 = ?
+
01 = Map screen if applicable (if 0031 doesn't match a ROM address specified by 0051).
  
02 = ?
+
02 = Select partner screen if applicable (07EB = 1) .
  
03 = ?
+
03, 04, 05 = Initialize level.
 
 
04 = ?
 
 
 
05 = ?
 
  
 
06 = Initialize player to the top left corner.
 
06 = Initialize player to the top left corner.
Line 37: Line 33:
  
 
0018, 0019 - Used for jump table (set before JSR D05A).
 
0018, 0019 - Used for jump table (set before JSR D05A).
 +
 +
0031 - Area (hex 00-17 where 00 is start of first level, 16 is the last boss, 17 is a secret mini-boss).
  
 
0041 - Use second controller instead? (press START on second controller on title screen for this effect).
 
0041 - Use second controller instead? (press START on second controller on title screen for this effect).
  
0050, 0051 - Counter mainly for delay, 0050 low byte, 0051 high byte.
+
0050, 0051 - Counters mainly for delay but has other uses as well.
 +
 
 +
0053 - Level (00-06).
  
 
0064 - Speed (walking E8 - 18).
 
0064 - Speed (walking E8 - 18).

Latest revision as of 10:21, 1 November 2020

004C - Game state:

00 = No particular game state.

01 = Map screen if applicable (if 0031 doesn't match a ROM address specified by 0051).

02 = Select partner screen if applicable (07EB = 1) .

03, 04, 05 = Initialize level.

06 = Initialize player to the top left corner.

07 = Fade.

08 = Normal play.

09 = Restart scene/level.

0A = Animate as if walking while standing in place.

0B = Restart scene/level.

0C = Made stage.

0D = Restart to title screen.

0E = To Hamton the pig.

0F = Game Over screen.

10 = Ending.


0018, 0019 - Used for jump table (set before JSR D05A).

0031 - Area (hex 00-17 where 00 is start of first level, 16 is the last boss, 17 is a secret mini-boss).

0041 - Use second controller instead? (press START on second controller on title screen for this effect).

0050, 0051 - Counters mainly for delay but has other uses as well.

0053 - Level (00-06).

0064 - Speed (walking E8 - 18).

006C - Jumping/falling speed.

0071, 0072 - Absolute speed (walking 0-18) used for testing speed limit.

0073 - Max Speed.

0082 - Current screen on level.

05A8 - Used to count successful button combo for cheat on title screen.

0631 - Number of screens on level.

0633 - Vertical scrolling speed.

0640 - Used for jump table.