Difference between revisions of "Wario Land 3:ROM map"

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(These could be better described.)
Line 52: Line 52:
 
* <tt>0846C0-0846FF</tt> (<tt>40</tt>) - West - Sunset 2/2 (Green Hill)
 
* <tt>0846C0-0846FF</tt> (<tt>40</tt>) - West - Sunset 2/2 (Green Hill)
 
* <tt>084700-08473F</tt> (<tt>40</tt>) - West - Night (Green Hill)
 
* <tt>084700-08473F</tt> (<tt>40</tt>) - West - Night (Green Hill)
* <tt>084740-08477F</tt> (<tt>40</tt>) - West - Sunrise
+
* <tt>084740-08477F</tt> (<tt>40</tt>) - West - Sunrise (Green Hill)
 
* <tt>084780-0847BF</tt> (<tt>40</tt>) - North - Event
 
* <tt>084780-0847BF</tt> (<tt>40</tt>) - North - Event
 
* <tt>084780-0847BF</tt> (<tt>40</tt>) - West - Event
 
* <tt>084780-0847BF</tt> (<tt>40</tt>) - West - Event
 
* <tt>084800-08483F</tt> (<tt>40</tt>) - South - Event
 
* <tt>084800-08483F</tt> (<tt>40</tt>) - South - Event
* <tt>084840-08487F</tt> (<tt>40</tt>) - East - Event
+
* <tt>084840-08487F</tt> (<tt>40</tt>) - East - Event (Frozen sea)
* <tt>084880-0848BF</tt> (<tt>40</tt>) - ???
+
* <tt>084880-0848BF</tt> (<tt>40</tt>) - East - Event (Unfrozen sea)
  
 
=== Levels ===
 
=== Levels ===

Revision as of 23:04, 22 October 2021

Color Palettes

Backgrounds

Notes:
  • This is an incomplete list.
  • Each two bytes represents one color, and each eight bytes represents one different palette.

Screens

  • 004F82-004FC1 (40) - Opening sequence
  • 005002-005041 (40) - Title Screen
  • 0071B0-0071EF (40) - Time Attack Screen
  • 1E4E6F-1E4EAE (40) - Action Help Screen (when viewing either flipper power-ups)
  • 1E4EAF-1E4EEE (40) - Action Help Screen (when viewing any power-up besides the two flipper power-ups, as well as the owl, the pulley, and Vampire Wario)
  • 1E4EEF-1E4F2E (40) - Action Help Screen (while it is loading a screen)
  • 1F4182-1F41C1 (40) - Pause Screen
  • 1F628C-1F62CB (40) - Save Screen

Incomplete

Music Box

  • 084000-08403F (40) - North - Day (Gray Hill)
  • 084040-08407F (40) - North - Sunset 1/2 (Gray Hill)
  • 084080-0840BF (40) - North - Sunset 2/2 (Gray Hill)
  • 0840C0-0840FF (40) - North - Night (Gray Hill)
  • 084100-08413F (40) - North - Sunrise (Gray Hill)
  • 084140-08417F (40) - West - Day (Gray Hill)
  • 084180-0841BF (40) - West - Sunset 1/2 (Gray Hill)
  • 0841C0-0841FF (40) - West - Sunset 2/2 (Gray Hill)
  • 084200-08423F (40) - West - Night (Gray Hill)
  • 084240-08427F (40) - West - Sunrise (Gray Hill)
  • 084280-0842BF (40) - South - Day
  • 0842C0-0842FF (40) - South - Sunset 1/2
  • 084300-08433F (40) - South - Sunset 2/2
  • 084340-08437F (40) - South - Night
  • 084380-0843BF (40) - South - Sunrise
  • 0843C0-0843FF (40) - East - Day
  • 084400-08443F (40) - East - Sunset 1/2
  • 084440-08447F (40) - East - Sunset 2/2
  • 084480-0844BF (40) - East - Night
  • 0844C0-0844FF (40) - East - Sunrise
  • 084500-08453F (40) - North - Day (Green Hill)
  • 084540-08457F (40) - North - Sunset 1/2 (Green Hill)
  • 084580-0845BF (40) - North - Sunset 2/2 (Green Hill)
  • 0845C0-0845FF (40) - North - Night (Green Hill)
  • 084600-08463F (40) - North - Sunrise (Green Hill)
  • 084640-08467F (40) - West - Day (Green Hill)
  • 084680-0846BF (40) - West - Sunset 1/2 (Green Hill)
  • 0846C0-0846FF (40) - West - Sunset 2/2 (Green Hill)
  • 084700-08473F (40) - West - Night (Green Hill)
  • 084740-08477F (40) - West - Sunrise (Green Hill)
  • 084780-0847BF (40) - North - Event
  • 084780-0847BF (40) - West - Event
  • 084800-08483F (40) - South - Event
  • 084840-08487F (40) - East - Event (Frozen sea)
  • 084880-0848BF (40) - East - Event (Unfrozen sea)

Levels

N1 Out of the Woods

  • 0CC000-0CC03F (40) - Out of the Woods - Main area - Day
  • 0CC040-0CC07F (40) - Out of the Woods - Main area - Night
  • 0CC080-0CC0BF (40) - Out of the Woods - Red key/chest room - Frame 1 (Lightest frame)
  • 0CC0C0-0CC0FF (40) - Out of the Woods - Red key/chest room - Frame 2
  • 0CC100-0CC13F (40) - Out of the Woods - Green chest room - Day
  • 0CC140-0CC17F (40) - Out of the Woods - Green chest room - Night
  • 0CC180-0CC1BF (40) - Out of the Woods - Tree with Blue key/chest - Day
  • 0CC1C0-0CC1FF (40) - Out of the Woods - Tree with Blue key/chest - Night
  • 0CDCC0-0CDCFF (40) - Out of the Woods - Red key/chest room - Frame 3
  • 0CDD00-0CDD3F (40) - Out of the Woods - Red key/chest room - Frame 4 (Darkest frame)

N2 The Peaceful Village

  • 0CC200-0CC23F (40) - The Peaceful Village - Main area - Day
  • 0CC340-0CC37F (40) - The Peaceful Village - Main area - Night

Incomplete

N3 The Vast Plain

Incomplete

N4 Bank of the Wild River

Incomplete

N5 The Tidal Coast

Incomplete

N6 Sea Turtle Rocks

Incomplete

W1 Desert Ruins

Incomplete

W2 The Volcano's Base

Incomplete

W3 The Pool Of Rain

Incomplete

W4 A Town in Chaos

Incomplete

W5 Beneath the Waves

Incomplete

W6 The West Crater

Incomplete

S1 The Grasslands

Incomplete

S2 The Big Bridge

Incomplete

S3 Tower of Revival

Incomplete

S4 The Steep Canyon

Incomplete

S5 Cave of Flames

Incomplete

S6 Above the Clouds

Incomplete

E1 The Stagnant Swamp

Incomplete

E2 The Frigid Sea

Incomplete

E3 Castle of Illusions

Incomplete

E4 The Colossal Hole

Incomplete

E5 The Warped Void

Incomplete

E6 Forest of Fear

Incomplete

E7 The East Crater

Incomplete

Sprites

  • 004FC2-005001 (40) - Opening sequence
  • 005042-005081 (40) - Title Screen
  • 00C800-00C807 (08) - Wario/Blind Wario/Fat Wario/Flat Wario/Puffy Wario/Stung Wario/blocks breaking (possibly other Wario forms as well?)
  • 00C820-00C827 (08) - Flaming Wario
  • 00C950-00C957 (08) - Vampire Wario/Bat Wario
  • 065520-065527 (08) - Spearhead (for some reason, this only affects some Spearheads)
  • 06555B-065562 (08) - Hammer-Bot
  • 1E4F2F-1E4F6E (40) - Action Help Screen

Miscellaneous

Treasures

  • 4EBA-4F81 (C8) - Level variation detector
    • Each two bytes represent treasures needed for a level to change its layout, and each eight bytes represents a level (the first two bytes are the accessible blue chest variation, the second two bytes are the accessible green chest variation, the third two bytes are the accessible red chest variation, and the last two bytes are ignored).
  • 0819FB-081B0C (0112) - Progression sequence
    • Each byte represents a treasure slot (80 is null, and 00 is when Wario starts out with no treasures), and each three bytes represents a sequence of treasures needed for the associated event to activate.


Internal Data for Wario Land 3

ROM MapRAM MapText TableNotesTutorials